The Cobrastan Cult

Faction Mission Statement
'You will be wiped out.' - Messir Astaroth

Pre-Starbase History
The Cobrastan Cult was founded in EVE Online, in early 2015. The first wave of members have migrated from another EVE corporation, called The Church of Cobrastan. They were just another 'nobody' pve entity, untill Messir Astaroth joined them, gained their trust, became a high-ranking officer and in the end - stripped the corp of its wallet and took all the active members with him, while leaving. It was the day when The Cobrastan Cult was born. PvE become something fishy and unspokable and PvP was chosen as a primary goal, while roleplay remained to be a background activity. The Lore was written and the Book of Serpents was published.

The Cobrastan Cult eventually became a small pirate gang, that started to harass rookies and PvE-players in every way possible. Gate Camping, War Declarations, Piracy, Griefing, Espionage and Asset Theft - these are the things that members of the infamous Cult had managed to master in years. Even large corporations and big alliances found themselves absolutely defenceless and vulnerable against the 'awox ops' of TCC's recon squads. One by one they failed in protecting themselves and hiding their valuables from eyes of The Cobrastan Cult. Infiltrating other organizations - is what makes The Cobrastan Cult so... fearsome, even if there are seemingly no active members under that tag.

Later on The Cobrastan Cult has expanded its influence on few other games, like RUST, PlanetSide2, Empyrion: Galactic Survival and Space Engineers. As for today, the largest non-EVE TCC office is in RUST, and there are about 200+ members in that growing and hyper active community. The HQ is however in EVE Online, where TCC used to have a playerbase of 100+ people, spread between multiple corporations, but now there are only 70+ active people left after the last purge.

In Space Engineers TCC usually plays with ALR or under the ALR's tag (two factions merged into one for convenience). The same goes for Empyrion, but in some cases and/or events there can be both TCC and ALR tags presented on the same PvP server. However in RUST TCC is a completely separate entity, whose members play on a vast amount of servers, including solo/duo/trio, etc. As for the clan system in RUST is not present, and due to the server member limits, there is no need to act as a solid 'TCC clan' in RUST. People there are just enjoying the game (which means disrupting other people's game), while being more or less organised on comms and discord chats. Sometimes an additional group of TCC members can be dispatched on any RUST server though, if there is a ping from a team leader, requesting support. The RUST division of The Cobrastan Cult is expected to quickly boost the member count of TCC faction in Starbase, when it is released.

At the moment TCC is present and mostly active in EVE Online, Space Engineers, Empyrion: Galactic Survival and RUST. Also a Starbase division is forming, and it is expected to have at least 20-50 PvP-focused cultists in the beginning of the Early Access. The TCC branches in SE and EGS are not as big as the ones in EVE and RUST though.

The game is not released yet, there is even no Early Access there, but TCC is already at war with the large portion of the Starbase community.

Primary Purpose
Nothing is known about it, except the possible official position of Serving The God. However it is rumored that one of the cultists one day said about his faction: '''We are not here to destroy the game. We are here to destroy YOUR game and to play OUR game the way WE want...'' '

This is almost exactly what Goonswarm said to Band of Brothers in the early days of its existence in EVE Online. Pretty self-explainatory, isnt it?

Allies and Enemies
There are no such thing as an 'ally' for The Cobrastan Cult in reality. They do not have allies, only targets, victims and prey. If they are not attacking you now, it doesn't mean that you are not in their list. However it is possible to temporarily get good standings from them, but you should always remember, that that kind of 'relationship' will not be permanent, as its unnatural for TCC in so many ways that listing them all would take a couple of weeks. Be extremely careful, when you approach the Embassy of The Cobrastan Cult. They are very likely to secretly drop the standings, backstab your fleet and loot your ships, members and assets, if they consider you and/or your effort 'not needed anymore'. And when they finally deside to strike you down, be sure that you CAN and WILL BE their PRIMARY TARGET for a short amount of time. They will utilize that time to eliminate even the possible threat from their former ally - once and for all.

If TCC is idle or at least seems to be more or less silent - do NOT poke them. Seriously do NOT poke the snake, even if you think it's harmless and sleeping.

You do not know what they are hiding in their deep space, and you clearly have no idea what will come after your homeworld AND you homebase in a couple of hours, if you disturb their rest.